They don't rely on a population voluntarily participating in them because that's a horrible way to get results that naturally skews towards people invested in the topic, and more importantly polls aren't used to actually decide elections or referendums - that's what real voting is for. There's a false equivalence if I ever saw one - political polls specifically control how they sample a population in order to try to ensure the results are statistically significant. So what numbers, exactly, are you using to support your claim that it was "way more" than 10% of the people at that time, considering that this is, you know, math and we know exactly what 10% of the community was at those precise times in the project's history?Ĭonsider that your average political poll will measure a few thousand people out of a population of millions to get results. That gives you 7.1% response rate, at best. There were 490,718 eligible responders as of June 30th, 2014. The second poll occurred in June 2014, in the $46M Letter From The Chairman.Īs of right now, there are 34,865 responses. That gives you 8% participating, which is actually high because while the eligible number of responders is locked, the number of votes cast isn't and has only increased over time - you could still go vote in it right now if you wanted. How many citizens were there (thus eligible responders) as of September 30th, 2013? The answer is 264,734. The first poll occurred in September 2013, in the $19M Letter From The Chairman.Īs of right now, there are 21,374 responses. It was way more than 10% of people at that time. I legitimately believe the same is happening to this community whereby the communities expectation isn't being in anyway managed by CIG because they profit from the hype.
NMS failed at launch because Sony and the developer failed to correct expectations that they either set or the community expanded upon therefore at launch the player base was disappointed because their expectation did not align with what they believed would be delivered. I am not saying "don't spend money ya big dope-y heads, star citizen is poo poo because Derek Smart said so.", I am saying and let me be clear Then there's modding, which I remind people they still sell a book on. The only way VR could happen 'in' Star Citizen is a completely separate mode sticking people in single seat fighters and doing basic PvP with none of the MMO.
Shooting around corners without exposing yourself is possible in VR but would be unfair in the game. Hand based reloading vs pressing a button Here's just some of the ways VR doesn't work.
I think kickback, which is in Star Citizen, is fucking stupid in VR. This isn't me saying the game is bad, or will be bad, rather that some members of the community continue to delude themselves and put SC and CIG on an undeserved and frankly unobtainable pedastal. And yet they'll stop when it'll release.ĬIG won't have a buggy or problematic launch despite the fact that the game is huge and its basically a guarantee that it will.ĬIG won't remove features like VR despite the fact that the game is fundamentally incompatible with VR. This subreddit suffers from rose tinted binoculars, their ability to see off into the distance is disconnected from logical and sensible conclusion.ĬIG makes most of their money from selling ships. Take for example how CIG are selling in game items which impact the competitive aspects of a multiplayer game, and charging for it, that's seen as a huge positive with people bragging about the income derived from P2W. Dependency to shun 'traditional' AAA publishing in order to excuse or justify the action or inaction of CIG.