Framerate pretty solid, though noticeable dips do sometimes occur in the heavily populated areas. My setup has all shaders turned off, and dynamic sun lighting turned off, draw distance set to 7, min statics set to 150, textures set to highest possible size and land mesh set to highest possible. Nothing gameplay stopping, but you can tell that the framerate isn't a smooth when those more distant objects are visible. It works fine, but there is a slight FPS drop when I got to Balmora. Distant Lands I set up using the default settings. Only added shaders for Bloom Soft and Sunlight Shafts. I did this (it automatically restored the backup exe) and it patched it fine on that second attempt.Īnyway, I used MGE XE, but left most of the settings off as per default. Did a search in Google and found others had crashes with it that they solved by running it on one core and turning off the benchmark patches. Continue and then 49.exe has stopped unexpectedly. It ran a while then started crashing out with errors like 48.exe has stopped unexpectedly. I did hit a minor hitch when applying Timeslip's EXE optimizer. In that case it would help to use some of the more advanced tools mentioned in one of my previous posts, like Wrye Mash for example.
It is possible to add and activate additional mods mid-game and use old savegames, but it is tricky and it may ruin your game if not done properly. It is preferable to activate all the plug-in you want to use, and by that I mean all the files with extension. If that is all you want to install, you don't need to bother with cleaning stuff. I also added in a run of the vanilla install to create the default configs which I would imagine is a required step, but can the plug-ins all be added in and then activated in the launcher or do they need to be added in the launcher after each step? Yes, 1.6.5 is obsolete. How does the rest of my plan look? It is pretty much Lambonius's install order but with a couple of added steps like the Better Dialog Font and the cleaned mini-expansions. I guess that makes the BTB Edit version of 1.6.5 obsolete then? There are a ton of modular options, so it's possible that you may be able to disable a lot of the system-taxing effects and still get a relatively decent frame-rate. You might want to try out MGE XE, just to see if your computer can handle it-MGE XE's default water effects look MUCH better than the ones MGE, and XE's GUI is a little easier to follow. I have version 3.8.0b, not the XE version, due to my old PC.Ĩ) Apply the DelayedDBattacks plug-in to delay Tribunal.ġ0) Apply the cleaned and fixed mini-expansion data files.ġ1) Start the Morrowind launcher and turn on the plug-in files for the above.ġ2) Start a new game.
Does this look good?ġ) Install Morrowind from the GOG.com installer and run it once to create the necessary config files.ģ) Install the Better Dialog Font plug-in.Ĥ) Install Timeslip's Morrowind EXE Optimizer.ĥ) Apply a 4GB patch (from ntcore) to allow the game executable to address additional memory.Ħ) Install the Morrowind Patch Project (I found a fixed v1.6.5 beta - by BTB I think).ħ) Install the Morrowind Graphics Extender (MGE).
Korell: Okay, taking various information from the above, I've got the following list. When you want to play Tribunal, simply activate it (but I wouldn't recommend Tribunal to inexperienced players, although technically you could play it at level 1). Once you have more experience with the game, you can understand better what the plug-in's do and decide which ones to use (if at all). The Master Index plug-in + Journalfix are nice, but not necessary to enjoy the game, if you are looking for a rich role-playing experience. You could consider simply deactivating Tribunal, and playing the base game as it is. I have never used any graphics mods, so I can't comment on them. This has always been good enough for me and my personal playstyle (I do play a heavily modded version of Oblivion, because the base version alone demotivates me too much, but that's a different story).
The only plug-in's I use myself are Master Index + Journalfix (interesting quests + a convenient travel method) and the Tribunal Delay mod (complete main quest version) which I simply deactivate if / when I want to play Tribunal. Please be aware that you get attacked by these assassins regularly, until you start the Tribunal questline (unless you deactivate them). Korell: Any thoughts? I haven't used the level 6 mod, but it should be ok - if that's what you want.